C++ C#

SaveData() Method

API Reference

Namespace: Semata.ControlsCLR

Class: EditableDataManager

If there is a object beging edited calls IEditableData.Write, and then selects it in the Selector. If the editing mode is AutoNew, sets the object beging edited to the result of calling Creator(). If the editing mode is AutoEdit, the object beging edited is unchanged. Otherwise, sets the object beging edited to null.

public:
void SaveData()

Returns: void

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