Namespace: Semata.ControlsCLR
Class: EditableDataManager
If the object has been changed, allows the object to be written by calling IEditableData.Write
public BoundCommand SaveCommand
Returns: BoundCommand
C++ C#
Namespace: Semata.ControlsCLR
Class: EditableDataManager
If the object has been changed, allows the object to be written by calling IEditableData.Write
public BoundCommand SaveCommand
Returns: BoundCommand